![]() In an MHI campaign where monsters such as a Master Vampire are almost immune to conventional weapons due to high levels of damage negation such an attack can be shrugged off. In a superhero campaign a 4d6 RKA Exp AP +1 Stun Multiple is a serious attack. ![]() british design as an advanced Hellfireīrimstone-2 ATGM: (Total: 256 Active Cost, 65 Real Cost) Killing Attack - Ranged 5d6, Armor Piercing (+1/4), Area Of Effect Nonselective (4m Radius Explosion +1/4), Increased Maximum Range (48,000m 48km Max Range +1 1/2) (225 Active Points) OAF Bulky (-1 1/2), 3 Charges (-1 1/4), Custom Modifier (Must have Target Lock to Fire -1/2) (Real Cost: 53) plus Radar (Radio Group), +3 to PER Roll, Discriminatory (23 Active Points) OIF Bulky Fragile (-1 1/4), Restrainable (Only by means other than Grabs and Entangles -1/4) (Real Cost: 9) plus +1 with Ranged Combat (8 Active Points) OIF Bulky Fragile (-1 1/4), Custom Modifier (Must have a Target Lock -1/2), Restrainable (Only by means other than Grabs and Entangles -1/4) (Real Cost: 3)Īnother issue is genre related. Hellfire Missile: RKA 4d6, Armor Piercing (x2 +1/2), Explosion (+1/2) (120 Active Points) OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (180 degrees Only on same horizontal level -1/2), Custom Modifier (Low Cloud Ceilings cut range in half and slow reaction time to fire a missile -1/2), Real Weapon (-1/4), Custom Modifier (Laser Guided, must have a painted target to launch, but not once fired -1/4)įFAR Rocket Pod: RKA 3d6, Armor Piercing (+1/4), Explosion (+1/2), Increased Maximum Range (3,600m +3/4), Autofire (3 shots +1 1/4) (180 Active Points) OIF Bulky (-1), Limited Arc Of Fire (60 degrees Only on same horizontal level -3/4), Real Weapon (-1/4), Inaccurate (1/2 OCV -1/4), 19 Charges (+1/4) ![]() Damage scaling has always been strange, heres what I did for 5E stats
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